top of page

3D Character Creation, 2020

Here is my completed character for my 3D Character Development module at University. Based on a concept art piece, a base mesh was created using 3ds Max which was then sculpted in Mudbox. After the sculpting I had to use retopology techniques to create a low poly model for the character. Creating his gun was done in 3ds Max, then it was onto unwrapping the character and his gun so I could move on to the texturing in Substance Painter. I then rigged, skinned and created the animation which was all done in 3ds Max. View in fullscreen for best results.

bottom of page